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A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
The question of narrative & how to use it has been long-standing in the gaming and gamification community. How we create, remember & weave narratives.
Role-play simulations can be very effective gamified tools to incorporate and create fun & applicable environments for participant learning.
Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.
For the first post of 2019 for æStranger, I’ll be joining in the look to see what trends and possibilities we should be looking out for in the coming year.
On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
In this piece, I explore some of the concepts used when creating narratives in ARG’s to keep players motivated when they immerse themselves in the experience
In this piece I relate and recount some things I experienced and learned at Gamification Europe’s 2018 Masterclasses in London.
So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…
Avatars are an alternate or extended identity on the one we assign as our prime identity. Traditionally we would have various “masks” in our daily dealings.
Let’s look at the year ahead to see what you should looking out for in the field of Gamification, and how it can improve your business.
At the end of November 2017, there was a gathering of like-minded individuals in the UK town of Brighton. All to discuss Gamification and what it can do.
Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.
With mental health treatments not being widely available for everyone, could VR therapy be the answer to treatment shortage?
Metaphors are amazingly efficient storytelling tools to bring across abstract concepts in an original and unique way. Learn how to use them effectively.
Using Campbell’s “Hero’s Journey”, Jung’s Archetypes and Bartle’s Player Types, we explore how to better expand the framework for a gamified environment.
Breaking down the various player’s types, such as the Killer/Philanthropist, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as the Socialiser, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as the Explorer, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
Frostpunk is the latest game from developer 11bit Studios, where you are the leader of a small colony of survivors in a post-apocalyptic, ice age world.
This week’s game tools; we come to our final set, those that revolve around purpose & the use of narrative to create context for your players.
Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.
In this part of the game tools series, we’ll be looking at value & loss avoidance. Please do check out any of the previous game tools blogs.
This week lets look at how mastery mechanics can help engage your players. The tools have been split into different aspects, but they all work together
In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.
The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.
With Summer here, the itch to start making films grabs us again. As a filmmaker, I often get asked around this time what is the best camera to buy?
So many things have to come together in a video production for you, to ensure that your new video looks the best it can be.
When you specialize in any field you will inevitably get people, friends, family or strangers asking you for advice on something to do with that field.
One of the hardest but secretly easiest thing to do is to light for a corporate video. In this piece we’ll look at 4 things you should remember.
I recently had the opportunity and pleasure as a freelancer to be part of a very small team that ran a Global Live Streamed Event.