
How role-playing games can be used as therapeutic tools
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
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Game-based Learning
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
The question of narrative & how to use it has been long-standing in the gaming and gamification community. How we create, remember & weave narratives.
Role-play simulations can be very effective gamified tools to incorporate and create fun & applicable environments for participant learning.
Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.
Why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?
What is an alternate reality game, or better known as an ARG? It’s not Virtual Reality, nor is it Augmented Reality. It’s something else!
Gamification Research
Avatars are an alternate or extended identity on the one we assign as our prime identity. Traditionally we would have various “masks” in our daily dealings.
Let’s look at the year ahead to see what you should looking out for in the field of Gamification, and how it can improve your business.
At the end of November 2017, there was a gathering of like-minded individuals in the UK town of Brighton. All to discuss Gamification and what it can do.
Entering the automated world, where robots, artificial intelligence, and androids take over our lives seem to be the favorite topic of the day for many.
The grind is always seen as tedious and repetitive, but what if you changed it so that it became one of your strongest tools in gamification?
A great many people suffer from shyness & social anxiety. Perhaps using gamification to enable change in your life can help you overcome these challenges.
Rewards are some of the most difficult aspects to get right in a game or gamified environment. We should take the time and effort to make authentic rewards.
Let’s tackle with you, a way to gamify your life by creating a journey and go on a search to discover your strengths and weaknesses!
Storytelling
Breaking down the various player’s types, such as the Explorer, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
The next area in our series on 360o video will be looking at how you set the scene for a world where the viewer can look in any direction they want.
360o Video has been around for about 3 years now, maybe even 4 if you’re in the visual industry and had the budget to start early.
As the world becomes more global, we need to expand our concepts of what storytelling is & as virtual reality game experiences increase and enter our lives…
Storytelling in virtual or mixed reality is the next great frontier for human narrative. Perhaps we can learn something from narratives preceding it.
Gameful Design
This week’s game tools; we come to our final set, those that revolve around purpose & the use of narrative to create context for your players.
Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.
In this part of the game tools series, we’ll be looking at value & loss avoidance. Please do check out any of the previous game tools blogs.
This week lets look at how mastery mechanics can help engage your players. The tools have been split into different aspects, but they all work together
In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.
The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.
Games & playful experiences can be used to combat a world where being average & standard are becoming the norm. Uniqueness & collabortaion is the goal.
Progression systems are always a tough choice when you create an experience for your players. Here we’ll explore which are good to us for your experiences.
Filmmaking
About
æStranger officially started in 2018, but has been around in some form for a few years. It is a platform to promote a mission to engage people through adventure and storytelling, to better learn and understand from each other.
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