In this piece we look at what we can expect for Gamification, Game-based learning and Game-based solutions in the following year.
In this piece I recount and reflect on my experiences at the 2019 Gamification Europe Conference, held in Berlin, Germany.
Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.
In this piece we will look at the merits of using genre to improve your narratives in game-based experiences, as well examples that show this.
Team-building experiences can be extremely useful tools to motivate & empower your participants but you need to know how to do it the right or it wont work.
In this post we explore how the use of ARG’s and RPG’s allow people to safely practice social skills and social interactions in a safe environement.
How ARG’s & LARP games can be used to create accelerated collaboration and community between strangers in at conferences, training programs and elsewhere.
In this piece we look what you need to do be able to get as much buy-in as possible for your game experience from self-professed non-gamers.
A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.