On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
In this piece, I explore some of the concepts used when creating narratives in ARG’s to keep players motivated when they immerse themselves in the experience
In this piece I relate and recount some things I experienced and learned at Gamification Europe’s 2018 Masterclasses in London.
Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.
So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…
Frostpunk is the latest game from developer 11bit Studios, where you are the leader of a small colony of survivors in a post-apocalyptic, ice age world.