As we near the end of 2018, it may be worth doing a reflection on what 2018 was like before we start looking at what 2019 may hold for us.
On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
In this piece, I explore some of the concepts used when creating narratives in ARG’s to keep players motivated when they immerse themselves in the experience
In this piece I relate and recount some things I experienced and learned at Gamification Europe’s 2018 Masterclasses in London.
Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.
So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…