Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
The question of narrative & how to use it has been long-standing in the gaming and gamification community. How we create, remember & weave narratives.
Role-play simulations can be very effective gamified tools to incorporate and create fun & applicable environments for participant learning.
Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.
Why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?
What is an alternate reality game, or better known as an ARG? It’s not Virtual Reality, nor is it Augmented Reality. It’s something else!