Games should have a level of difficulty to allow for meaninful choices. In this piece we look at difficulty in games through the lens of the game Sekiro.
As we near the end of 2018, it may be worth doing a reflection on what 2018 was like before we start looking at what 2019 may hold for us.
Frostpunk is the latest game from developer 11bit Studios, where you are the leader of a small colony of survivors in a post-apocalyptic, ice age world.
This week’s game tools; we come to our final set, those that revolve around purpose & the use of narrative to create context for your players.
Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.
In this part of the game tools series, we’ll be looking at value & loss avoidance. Please do check out any of the previous game tools blogs.
This week lets look at how mastery mechanics can help engage your players. The tools have been split into different aspects, but they all work together
In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.
The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.
Games & playful experiences can be used to combat a world where being average & standard are becoming the norm. Uniqueness & collabortaion is the goal.