As with any project, be it gamified or not, you will need to determine what resources are available to you. Just like in a game, you need resources to build whatever it is that you are tasked with to win the game.
Knowing, discovering and assessing what resources you have before you start with your project is the best way to know whether your project is even possible and if so to what extent it can be developed.
Depending on your organisation, there are a great many resources that may be at your disposal, for the most part, these six are the most common to everyone in any organisation:
- Time
- Budget
- Personnel
- Experience
- Tools
- And Support
Finding out how much is available of each of these six resources will be vital to the success of your gamified project. As you get started with your project, you will need to ask the following questions, though you should ask and answer these before you take on some of the steps outlined in previous articles in this series.
- Is there a (financial) budget for a gamification initiative?
- How much time is available can be budgeted for this project?
- Are there specialist within the organisation that have skills; such as programmers, designers, UX testers, etc.?
- Does anyone (else) have any experience with gamification?
- What is the wider attitude to this type of initiative? Is it supportive, apprehensive or hostile?
- What is the wider expectation of the outcomes of the initiative? Consider expectations for results and deliverable – are people expecting an app when you deliver a physical card-based experience?
You should find an answer to each of these questions, and depending on what the answers are, you will be able to judge whether a gamified initiative viable or not within your organisation. The final two questions are a repeat of the process from the stakeholders‘ piece. I’ve added them in here again since your stakeholders are also resources or can sometimes be those that can aid you in gaining resources.
The answers to each of the questions will be unique to your organisation and therefore makes it implausible for me to offer any likely outcomes to what they could be. But to help you in deciding the feasibility of your project about the answers you received is why we have the next part.