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Category: Story Production

Suspension of disbelief in game-based experiences
23rd August 201930th August 2021Behavioural Pysch, Story Production

Suspension of disbelief in game-based experiences

Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.

Structures of choice in narratives in Gamification and games
27th July 201930th August 2021Gamification, Story Production

Structures of choice in narratives in Gamification and games

The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.

Organic player narrative and experience narratives
20th May 201930th August 2021Story Production

Organic player narrative and experience narratives

Knowing when to direct players and when to leave them alone is always tricky. In this piece we explore how using both is possibly the best overall method.

Connecting players and narrative with a genre
3rd May 201930th August 2021Story Production

Connecting players and narrative with a genre

In this piece we will look at the merits of using genre to improve your narratives in game-based experiences, as well examples that show this.

Why games should be difficult – Through the lens of Sekiro
5th April 201930th August 2021Gamification, Story Production

Why games should be difficult – Through the lens of Sekiro

Games should have a level of difficulty to allow for meaninful choices. In this piece we look at difficulty in games through the lens of the game Sekiro.

mystery narrative players motivated
6th August 201830th August 2021Story Production

Mystery & Narrative: Keeping your players motivated

In this piece, I explore some of the concepts used when creating narratives in ARG’s to keep players motivated when they immerse themselves in the experience

environmental-storytelling-its-important-for-you
15th June 201830th August 2021Story Production

What is Environmental Storytelling & why it’s important for you

Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.

Weaving narratives together — engaging yourself and your group
11th May 201830th August 2021Story Production

Weaving narratives together – engaging yourself & your group

The question of narrative & how to use it has been long-standing in the gaming and gamification community. How we create, remember & weave narratives.

metaphors-gamifying
3rd November 201730th August 2021Gamification, Story Production

Storytelling: The strength of metaphors when gamifying

Metaphors are amazingly efficient storytelling tools to bring across abstract concepts in an original and unique way. Learn how to use them effectively.

player-archetypes-using-heros-journey
22nd August 201730th August 2021AEX Design, Story Production

Player Archetypes – Using the “Hero’s Journey” as a Framework

Using Campbell’s “Hero’s Journey”, Jung’s Archetypes and Bartle’s Player Types, we explore how to better expand the framework for a gamified environment.

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About

æStranger officially started in 2018, but has been around in some form for a few years. It is a platform to promote a mission to engage people through adventure and storytelling, to better learn and understand from each other.

For more information please go to our About page.

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