Suspension of disbelief in game-based experiences
Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.
Structures of choice in narratives in Gamification and games
The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.
Organic player narrative and experience narratives
Knowing when to direct players and when to leave them alone is always tricky. In this piece we explore how using both is possibly the best overall method.
Connecting players and narrative with a genre
In this piece we will look at the merits of using genre to improve your narratives in game-based experiences, as well examples that show this.
Why games should be difficult – Through the lens of Sekiro
Games should have a level of difficulty to allow for meaninful choices. In this piece we look at difficulty in games through the lens of the game Sekiro.
Mystery & Narrative: Keeping your players motivated
In this piece, I explore some of the concepts used when creating narratives in ARG’s to keep players motivated when they immerse themselves in the experience
What is Environmental Storytelling & why it’s important for you
Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.
Weaving narratives together – engaging yourself & your group
The question of narrative & how to use it has been long-standing in the gaming and gamification community. How we create, remember & weave narratives.
Storytelling: The strength of metaphors when gamifying
Metaphors are amazingly efficient storytelling tools to bring across abstract concepts in an original and unique way. Learn how to use them effectively.
Player Archetypes – Using the “Hero’s Journey” as a Framework
Using Campbell’s “Hero’s Journey”, Jung’s Archetypes and Bartle’s Player Types, we explore how to better expand the framework for a gamified environment.