
‘Game Saves’, Save the World
In this piece we look at how gaming and games are helping save the world, by people taking a healthy interest in gaming online with each other
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Game-based Learning
In this piece we look at how gaming and games are helping save the world, by people taking a healthy interest in gaming online with each other
In this piece we look at what we can expect for Gamification, Game-based learning and Game-based solutions in the following year.
In this piece I recount and reflect on my experiences at the 2019 Gamification Europe Conference, held in Berlin, Germany.
Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.
In this piece we will look at the merits of using genre to improve your narratives in game-based experiences, as well examples that show this.
Team-building experiences can be extremely useful tools to motivate & empower your participants but you need to know how to do it the right or it wont work.
In this post we explore how the use of ARG’s and RPG’s allow people to safely practice social skills and social interactions in a safe environement.
How ARG’s & LARP games can be used to create accelerated collaboration and community between strangers in at conferences, training programs and elsewhere.
Gamification Research
In this piece we explore what you need to do and what questions you need to ask when researching your company’s background and motivations.
Online learning has come to the forefront & for a lot of traditional educational models need to be re-examined in this new world order.
A perspective on the psychology and requirements of growing, building and maintaining a thriving community, either online or offline.
There have been articles on the dark side of gamification, why it’s a bad idea and so on. But we need to consider what good it can do.
In this piece, we look at a brief overview & explore the required elements for effective user engagement in a gamified process & experience.
With the release of our marketing gamification book Press Start, we felt it might be useful for people to know what the book is about.
With the release of our book Press Start, I thought that this might be a good piece to give some insights on the chapter about Mastery.
In this piece we explore what kinds of feedback there, how to set it up, giving feedback effectively and why it is important to always include it.
Storytelling
The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.
Knowing when to direct players and when to leave them alone is always tricky. In this piece we explore how using both is possibly the best overall method.
Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.
With mental health treatments not being widely available for everyone, could VR therapy be the answer to treatment shortage?
Metaphors are amazingly efficient storytelling tools to bring across abstract concepts in an original and unique way. Learn how to use them effectively.
Using Campbell’s “Hero’s Journey”, Jung’s Archetypes and Bartle’s Player Types, we explore how to better expand the framework for a gamified environment.
Breaking down the various player’s types, such as the Killer/Philanthropist, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as the Socialiser, if you wish to use these in your game or gamification development.
Gameful Design
Purpose is one of the most important aspects of any gamified project. It gives drive and reason to your players and the actions they take.
In this piece we quickly look at what questions to ask to determine what resources are availablie to you for your gamified project.
In the next piece in our design series, we look at why it is important to identify your key stakeholders when starting a gamified project.
In this piece we look at the reasons why gamification & gameful design are already some of the most engaging tools in business today.
In this piece we look at what a Company Exploration session is and what questions you should ask when developing your gamification project.
In this short piece, we look at what design exploration is, the reason to do it, it’s benefits and outcomes you gain from using its tools.
In this piece we look the differences between the generalist and the specialist and how to develop a skill tree to represent both concepts.
As many may feel isolated in lockdown for an extended period, gaming and gamification may be able to offer benefits for mental health.
Filmmaking
With Summer here, the itch to start making films grabs us again. As a filmmaker, I often get asked around this time what is the best camera to buy?
The one thing you never think of or notice when watching a video is color. When you watch something that doesn’t have good color balance you notice it.
So many things have to come together in a video production for you, to ensure that your new video looks the best it can be.
When you specialize in any field you will inevitably get people, friends, family or strangers asking you for advice on something to do with that field.
One of the hardest but secretly easiest thing to do is to light for a corporate video. In this piece we’ll look at 4 things you should remember.
I recently had the opportunity and pleasure as a freelancer to be part of a very small team that ran a Global Live Streamed Event.
Here are 6 easy tips for capturing your Speaker at your live event if you are strapped for resources and only have 1 camera available.
About
æStranger officially started in 2018, but has been around in some form for a few years. It is a platform to promote a mission to engage people through adventure and storytelling, to better learn and understand from each other.
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