Blogs about Video Making, Gaming, Gamification and Virtual Reality.
These blogs can also be found here on @æStranger's Medium page.
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Musings of the Mind
So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…
The question of narrative and how to use has been a long-standing one in the gaming and gamification or gameful design community. I’ve covered it myself a few times on my blog, and it is indeed a favorite topic of mine, of how we create narratives, experience them, remember them, and weave them with others.
We should see it as a calling to combat a culture where everyone is placed into what can only be described as a committee decided averaged out cubby hole. People should be allowed to shine as individuals and collaborate with those that are like-minded. Games and play are the portals to this world.
Entering the automated world, where robots, artificial intelligence, and androids take over our lives seem to be the favorite topic of the day for many.
Metaphors are amazingly efficient storytelling tools to bring across abstract concepts in an original and unique way. Learn how to use them effectively.
The grind is always seen as tedious and repetitive, but what if you changed it so that it became one of your strongest tools in gamification?
Rewards are some of the most difficult aspects to get right in a game or gamified environment. We should take the time and effort to make authentic rewards.
Many people believe that anything to with games shows a lack of intelligence. This is UNTRUE, games can actually help you become more intelligent!
Breaking down the various player’s types, such as the Killer/Philanthropist, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as the Explorer, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
The next area in our series on 360o video will be looking at how you set the scene for a world where the viewer can look in any direction they want.
360o Video has been around for about 3 years now, maybe even 4 if you’re in the visual industry and had the budget to start early.
For this blog I thought I’d do a slightly shorter piece for you about something I’ve enjoyed for the past few years and has become more and more prominent in the public eye; esports.
Survival games occupy a large section of the gaming world nowadays…exploration of the concept of how these games essentially gamify particular experiences of life, and whether gamifying these aspects is successful.
Helpful Hints & Tips
The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.
A great many people suffer from shyness & social anxiety. Perhaps using gamification to enable change in your life can help you overcome these challenges.
Role-play simulations can be very effective gamified tools to incorporate and create fun & applicable environments for participant learning.
Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.
Let’s tackle with you, a way to gamify your life by creating a journey and go on a search to discover your strengths and weaknesses!
When discussing games and gamifying an experience, the conversation will invariably always need to go to the topic of the User’s Journey.
As we get closer to Summer once again, the itch and need to start making films and video’s grabs us all once again. And as a professional filmmaker, I often get asked around this time what is the best camera for you to buy?
The one thing you probably never think of or notice when watching a video is color. At least not when it’s done well. When you watch something that doesn’t have good color balance you notice it immediately.
So many things have to come together in a video production for you, to ensure that your new video looks the best it can be.
When you specialize in any field you will inevitably get people, friends, family or complete strangers asking you for advice on something to do with that field.
I bet you’re very much like how I used to be, you go through Google trying to find various articles or how to guides to help improve or inform how to do something just right.
When you’re thinking about what motivates people when developing your ideas around narrative, film, gamification and gameful design, one very important concept to give due consideration to is a scarcity of knowledge.
As you may have guessed from the overall theme of this website, we at æStranger.com enjoy learning through games and through a visual medium. Each video brings a different aspect of the overall theory of Game Based Learning…
Gameful Design and Gamification are two different schools of thought really. The former is a more holistic approach than the latter allows. In this infographic you can see 5 points that will help you create a better gameful design for your projects.
Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age.
In this week’s game tools exploration, we come to our final set of game tools, those that revolve around a sense of purpose and the use of narrative to create a context and framework for this sense of purpose.
Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.
In this installment of the game tools series, we’ll be looking at value and loss avoidance. If you’ve missed any of the previous blogs on game tools and game mechanics, then please do check them out.
In this weeks post, we’ll be looking at how mastery mechanics can help you further engage your players. The tools in this piece have been split into four different aspects, but they all work together as a single experiential process.
In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.
With mental health treatments not being widely available for everyone, could VR therapy be the answer to treatment shortage?
Using Campbell’s “Hero’s Journey”, Jung’s Archetypes and Bartle’s Player Types, we explore how to better expand the framework for a gamified environment.
Goal creation or setting goals is something you always hear in businesses, schools, or at the start of a new year. But they hardly work, let’s change that!
Why can’t we use a method to break down and simply our lives to better realize our aspirations? How can First Principles thinking gamify your life?
why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?
Trauma affects a great many people in a variety of ways, but can gaming and VR experiences help with treating these traumatic experiences?
You may have noticed in the media nowadays that the world is becoming a little bit harsher with every passing day. Compassion, caring, and empathy…
How embracing Japanese anime storytelling in the West, might expand our virtual reality game experiences
As the world becomes more global, we need to expand our concepts of what storytelling is and what it can help us with. And as virtual reality game experiences increase and enter our daily lives…
Fighting any disease is tough. It’s hard for the individual and it’s hard for those around them. One disease that everyone struggles with is cancer.
There is a group of people who I feel can benefit the most from engaging with games, both online and offline games. This group of people are those diagnosed with Autism Spectrum Disorder (ASD), and their family and friends.
You may be wondering what is an alternate reality game, or better known as an ARG? Firstly, let’s determine what it’s not. It’s not Virtual Reality, nor is it Augmented Reality.
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