A Gamified world
Whatever term you use, or are familiar, or feel is more accurate, gamification, gameful design or game-based learning are all about increasing and improving engagement, motivation, and learning. In a world that is automated, people can focus on communal and personal development. Perhaps Yu-Kai Chou’s term of “Human focused design” should be added as well, as that is the essence of what gamification can offer.
People will have the freedom of experimentation in their experiences in this new world. With education and reskilling a whole new avenue is opened up to us:
“Through gamification and game-based learning we can attempt to resolve problems we cannot even fathom solutions for in the real world because games remove realistic limitations our environments enforce upon us”,
– Mohsin Memon, CEO, MemCorp and an expert on Immersive Learning and Game Design.
This also extends beyond the solitary individual, as gamification is such a context allows for valuable collaboration around shared goals. Both group and solo simulation-based gameplay are relevant. As the above quote highlights, the effective translation of the real-world into game simulation experiences, helps us to test, learn and implement new and innovative concepts.
Social and collective learning and collaboration will not only improve everyone’s prospects but will also foster better relationships. At a very basic level, you won’t be replaced or forgotten if you are important and well known to everyone in the community. It is also a small hope of optimism, that in a world with shard quests and end-goals, that that is also a world where everyone understands each other.
Conclusion — Why this is all so important
You must understand that using tools and processes like gamification isn’t about having a quick solution for the immediate future of automation. No, it’s about altering a worldview. As the future no longer holds lifelong, singular job. Those will disappear, and sooner than you think. Some estimate that the world will change significantly by 2020. Research studies and surveys show that the jobs as we know them today, in 2017, will be redefined in the 2020’s.
Therefore, we will need to learn to remain flexible, elastic, switch companies, professions, careers on the fly. Requiring solid well-created systems of learning and application that will allow us to do all of that. We will be entering the world, not unlike that of a game, where if the class you’ve chosen, or the profession are no longer relevant. Your team doesn’t need a Tank, but a damage dealer. Your clan doesn’t need an herbalist, but a blacksmith. You will need ways that such changes can be done efficiently in the real world.
Hopefully, this piece has offered you a different perspective on what the future of an automated world can hold for us, one that isn’t dark and distant world. But rather one filled with endless opportunities.