Structures of choice in narratives in Gamification and games

The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.
Organic player narrative and experience narratives

Knowing when to direct players and when to leave them alone is always tricky. In this piece we explore how using both is possibly the best overall method.
Connecting players and narrative with a genre

In this piece we will look at the merits of using genre to improve your narratives in game-based experiences, as well examples that show this.