The nature of the grind in gamification and how you should be using it

The grind is always seen as tedious and repetitive, but what if you changed it so that it became one of your strongest tools in gamification?
Why You should be the one to give rewards and not a ‘Robot’

Rewards are some of the most difficult aspects to get right in a game or gamified environment. We should take the time and effort to make authentic rewards.
Player Archetypes – Using the “Hero’s Journey” as a Framework

Using Campbell’s “Hero’s Journey”, Jung’s Archetypes and Bartle’s Player Types, we explore how to better expand the framework for a gamified environment.
Exploring gaming personality types and play styles: Part 4 The Killer/Philanthropist

Breaking down the various player’s types, such as the Killer/Philanthropist, if you wish to use these in your game or gamification development.
Exploring gaming personality types and play styles: Part 3 The Socializer

Breaking down the various player’s types, such as the Socialiser, if you wish to use these in your game or gamification development.
Exploring gaming personality types and play styles: Part 2 The Explorer

Breaking down the various player’s types, such as the Explorer, if you wish to use these in your game or gamification development.
Exploring gaming personality types and play styles: Part 1 The Achiever

Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
How the methods of First Principles thinking can gamify your life

Why can’t we use a method to break down and simply our lives to better realize our aspirations? How can First Principles thinking gamify your life?
Gaming: Experimenting and being Allowed to Fail…a lot!

Why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?