A look back at the year 2018 for æStranger

As we near the end of 2018, it may be worth doing a reflection on what 2018 was like before we start looking at what 2019 may hold for us.
Reflections on the Gamification Europe Conference 2018

On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
A look at Serious Play, Serious Games & Game-based learning

A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
How role-playing games can help teach business & leadership

Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.
How role-playing games can be used as therapeutic tools

Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
How to use Role-playing experiences as an educational tool

Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
Mystery & Narrative: Keeping your players motivated

In this piece, I explore some of the concepts used when creating narratives in ARG’s to keep players motivated when they immerse themselves in the experience
Gamification Europe Masterclass June 2018 – a reflection

In this piece I relate and recount some things I experienced and learned at Gamification Europe’s 2018 Masterclasses in London.
What is Environmental Storytelling & why it’s important for you

Environmental storytelling is extremely subtle and requires that the player be constantly aware and work for their own understanding.
So, Gamification, are you a pile of ash or a phoenix?

So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…
