Are you (not) engaged?
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This post is essentially a press release on what has been happening with aeStranger and what can be expected in the future.
In this piece I look at what questions and criteria would be used when analysing how a person or company engage their audience.
In this piece I look at the technique of loss aversion, sunk cost and FOMO, and how these can be used to engage your audiences.
In this piece, I explore what audience engagement and audience experience design is, and why it is important for your company to have.
In this piece on gamification, I explore what badges are, what effect they have and how to use them correctly in your gamified projects.
Purpose is one of the most important aspects of any gamified project. It gives drive and reason to your players and the actions they take.
Image by Pete Linforth from Pixabay author: @aestranger Reading time: 9 minutes Demons in the mind Deep in the shadows of an unknown murky realm there lives a race
Photo by Matthias Jlt on Unsplash author: @aestranger Reading time: 15 minutes Popping into existence Whenever you or others are walking in secluded areas and start talking about not
Photo by Ardian Lumi on Unsplash author: @aestranger Reading time: 2 minutes Dance Partners Every time we leave the house now my partner and I participate in what has
In this piece we quickly look at what questions to ask to determine what resources are availablie to you for your gamified project.
In the next piece in our design series, we look at why it is important to identify your key stakeholders when starting a gamified project.
In this piece we explore what you need to do and what questions you need to ask when researching your company’s background and motivations.
In this piece we look at the reasons why gamification & gameful design are already some of the most engaging tools in business today.
In this piece we look at what a Company Exploration session is and what questions you should ask when developing your gamification project.
In this short piece, we look at what design exploration is, the reason to do it, it’s benefits and outcomes you gain from using its tools.
In this piece we look the differences between the generalist and the specialist and how to develop a skill tree to represent both concepts.
As many may feel isolated in lockdown for an extended period, gaming and gamification may be able to offer benefits for mental health.
Online learning has come to the forefront & for a lot of traditional educational models need to be re-examined in this new world order.
A perspective on the psychology and requirements of growing, building and maintaining a thriving community, either online or offline.
As our lives become more unpredictable, the business world has a need for soft skills training and gamification, so that people stay creative
About
æStranger officially started in 2018, but has been around in some form for a few years. It is a platform to promote a mission to engage people through adventure and storytelling, to better learn and understand from each other.
For more information please go to our About page.
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Before you go and grab your copy of Press Start, would you like your free White Paper on how to better engage your audience and other bonuses?
Before you go and grab your copy of Press Start, would you like your free White Paper on how to better engage your audience and other bonuses?