
Exploring gaming personality types and play styles: Part 1 The Achiever
Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
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AEX Design
Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
Why can’t we use a method to break down and simply our lives to better realize our aspirations? How can First Principles thinking gamify your life?
Why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?
Behavioural Psych
Trauma affects a great many people in a variety of ways, but can gaming and VR experiences help with treating these traumatic experiences?
The debate about whether games are social or not has been going on for decades. The question of whether gaming isolates people or brings people together.
There is a group that can benefit the most from engaging with games are those diagnosed with Autism Spectrum Disorder (ASD), and their family and friends.
Exploring and discovering is how we learn, storytelling can help you to understand how discovery can help motivate us to do new things.
When thinking about what motivates people when developing your ideas around narrative and gamification, one very important concept is scarcity of knowledge.
gamification
In this piece, we explore the features that you can utilise to set the right mood and promote immersion for your gamified experiences.
In this post we take a brief look at the process behind creating a gamification solution for you and your target audience.
In this piece we look at what we can expect for Gamification, Game-based learning and Game-based solutions in the following year.
With the release of our marketing gamification book Press Start, we felt it might be useful for people to know what the book is about.
In this piece I recount and reflect on my experiences at the 2019 Gamification Europe Conference, held in Berlin, Germany.
As with any conference, it’s an opportunity to learn from specialists and to meet new people, in other words, it’s time to network.
With the release of our book Press Start, I thought that this might be a good piece to give some insights on the chapter about Mastery.
In this piece we explore what kinds of feedback there, how to set it up, giving feedback effectively and why it is important to always include it.
The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.
If you are thinking about organising an event for your company or a general topic then it may be worth considering gamifying it for greater engagement.
Marketing
story production
strategy
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