
Reflections on the Gamification Europe Conference 2018
On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
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AEX Design
Behavioural Psych
gamification
On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
In this piece I relate and recount some things I experienced and learned at Gamification Europe’s 2018 Masterclasses in London.
So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…
Frostpunk is the latest game from developer 11bit Studios, where you are the leader of a small colony of survivors in a post-apocalyptic, ice age world.
Games & playful experiences can be used to combat a world where being average & standard are becoming the norm. Uniqueness & collabortaion is the goal.
Avatars are an alternate or extended identity on the one we assign as our prime identity. Traditionally we would have various “masks” in our daily dealings.
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