
Getting buy-in from the self-professed non-gamers
In this piece we look what you need to do be able to get as much buy-in as possible for your game experience from self-professed non-gamers.
If you enjoy the blog posts and/or if you know someone who could benefit from them, then please do share them onwards. And if you wish to support us, then you can do so by buying us a Coffee or a Beer.
æStranger is about sharing with and helping everyone who is interested in gamification, gameful design, gaming and video making.
If you wish to guest post on æStranger.com then please read our Blogging Guidelines and send us your piece for review. We will get back to you as soon as possible.
Game-based Learning
In this piece we look what you need to do be able to get as much buy-in as possible for your game experience from self-professed non-gamers.
A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
The question of narrative & how to use it has been long-standing in the gaming and gamification community. How we create, remember & weave narratives.
Role-play simulations can be very effective gamified tools to incorporate and create fun & applicable environments for participant learning.
Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.
Gamification Research
In this piece we explore how the use of role-playing & alternate reality experiences can help with dealing & working through fear & the unknown.
For the first post of 2019 for æStranger, I’ll be joining in the look to see what trends and possibilities we should be looking out for in the coming year.
On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
In this piece, I explore some of the concepts used when creating narratives in ARG’s to keep players motivated when they immerse themselves in the experience
In this piece I relate and recount some things I experienced and learned at Gamification Europe’s 2018 Masterclasses in London.
So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…
Avatars are an alternate or extended identity on the one we assign as our prime identity. Traditionally we would have various “masks” in our daily dealings.
Let’s look at the year ahead to see what you should looking out for in the field of Gamification, and how it can improve your business.
Storytelling
Breaking down the various player’s types, such as the Explorer, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
The next area in our series on 360o video will be looking at how you set the scene for a world where the viewer can look in any direction they want.
360o Video has been around for about 3 years now, maybe even 4 if you’re in the visual industry and had the budget to start early.
As the world becomes more global, we need to expand our concepts of what storytelling is & as virtual reality game experiences increase and enter our lives…
Storytelling in virtual or mixed reality is the next great frontier for human narrative. Perhaps we can learn something from narratives preceding it.
Gameful Design
As our lives become more unpredictable, the business world has a need for soft skills training and gamification, so that people stay creative
In this weeks piece we explore how concepts in gamfiication, such as intrinsic motivation mechanics can help with overcoming imposter syndrome
In this piece, we look at the concept of the anti-goal, how it allows you to break down a goal and develop a better strategy for that goal.
In this piece, we look at what you will need to do in order to ensure that your team emerges effectively from the quarantine.
In the piece, I look at how we can add fun to teams through ‘games’? Using gamification and in part with a focus on teams working remotely.
In this piece we look at how managers can go about creating a player journey to support their employees and teams when working remotely.
In this piece, we explore how to go about working remotely, what the benefits are & best practices, while adding a bit of gamification to it.
In this article we look at how design sprint methodologies can be used to develop a framework to help you with improving your life.
Filmmaking
About
æStranger officially started in 2018, but has been around in some form for a few years. It is a platform to promote a mission to engage people through adventure and storytelling, to better learn and understand from each other.
For more information please go to our About page.
Stay in touch, get our latest news and drop us a line:
Copyright 2020 © All Rights Reserved – æStranger