
How to make your Goals EPICQ
In this post we explore how to make your goals EPICQ, by changing your mindset and language to help you get more out of your goals.
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AEX Design
In this post we explore how to make your goals EPICQ, by changing your mindset and language to help you get more out of your goals.
This post is essentially a press release on what has been happening with aeStranger and what can be expected in the future.
In this piece I look at what questions and criteria would be used when analysing how a person or company engage their audience.
In this piece, I explore what audience engagement and audience experience design is, and why it is important for your company to have.
In this short piece, we look at what design exploration is, the reason to do it, it’s benefits and outcomes you gain from using its tools.
A perspective on the psychology and requirements of growing, building and maintaining a thriving community, either online or offline.
In this piece we explore how to develop a customer experience strategy and how to go about gamifying the experience.
In this piece, we look at a brief overview & explore the required elements for effective user engagement in a gamified process & experience.
In this piece, we look at why the motivational lever of belonging is important you and your company and what interactions can strengthen it.
You’ve likely heard of visualisation from self-help guru’s but it is a strong and proven tool and it can aid you to achieve a certain goal or outcome.
Behavioural Psych
Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
This week’s game tools; we come to our final set, those that revolve around purpose & the use of narrative to create context for your players.
Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.
In this part of the game tools series, we’ll be looking at value & loss avoidance. Please do check out any of the previous game tools blogs.
This week lets look at how mastery mechanics can help engage your players. The tools have been split into different aspects, but they all work together
In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.
The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.
A great many people suffer from shyness & social anxiety. Perhaps using gamification to enable change in your life can help you overcome these challenges.
Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.
gamification
As our lives become more unpredictable, the business world has a need for soft skills training and gamification, so that people stay creative
There have been articles on the dark side of gamification, why it’s a bad idea and so on. But we need to consider what good it can do.
In this weeks piece we explore how concepts in gamfiication, such as intrinsic motivation mechanics can help with overcoming imposter syndrome
In this piece, we look at the concept of the anti-goal, how it allows you to break down a goal and develop a better strategy for that goal.
In this piece we look at how gaming and games are helping save the world, by people taking a healthy interest in gaming online with each other
In the piece, I look at how we can add fun to teams through ‘games’? Using gamification and in part with a focus on teams working remotely.
In this piece we look at how managers can go about creating a player journey to support their employees and teams when working remotely.
In this piece, we explore how to go about working remotely, what the benefits are & best practices, while adding a bit of gamification to it.
In this article we look at how design sprint methodologies can be used to develop a framework to help you with improving your life.
In this first piece, we explore the initial elements required to develop a plan to improve your life through gamified prototyping.
Marketing
At the end of November 2017, there was a gathering of like-minded individuals in the UK town of Brighton. All to discuss Gamification and what it can do.
author: @aestranger Reading time: 10 minutes Understanding a User’s Journey in your gamified experience? When discussing anything to do with games and gamifying an experience, the
This is a slightly shorter piece for you about something I’ve enjoyed for the past few years & has become more & more prominent in the public eye; eSports.
What is an alternate reality game, or better known as an ARG? It’s not Virtual Reality, nor is it Augmented Reality. It’s something else!
story production
Breaking down the various player’s types, such as the Killer/Philanthropist, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as the Socialiser, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as the Explorer, if you wish to use these in your game or gamification development.
Breaking down the various player’s types, such as Achiever, if you wish to use these in your game or gamification development.
The next area in our series on 360o video will be looking at how you set the scene for a world where the viewer can look in any direction they want.
360o Video has been around for about 3 years now, maybe even 4 if you’re in the visual industry and had the budget to start early.
As the world becomes more global, we need to expand our concepts of what storytelling is & as virtual reality game experiences increase and enter our lives…
Storytelling in virtual or mixed reality is the next great frontier for human narrative. Perhaps we can learn something from narratives preceding it.
strategy
About
æStranger officially started in 2018, but has been around in some form for a few years. It is a platform to promote a mission to engage people through adventure and storytelling, to better learn and understand from each other.
For more information please go to our About page.
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Before you go and grab your copy of Press Start, would you like your free White Paper on how to better engage your audience and other bonuses?
Before you go and grab your copy of Press Start, would you like your free White Paper on how to better engage your audience and other bonuses?