Reflections on the Gamification Europe Conference 2018

On the 26th and 27th of November, I was fortunate enough to attend the 2018 edition of the Gamification Europe Conference in Amsterdam.
A look at Serious Play, Serious Games & Game-based learning

A look at what serious play, serious games and game-based learning has to offer to higher education and corporate learning currently.
How role-playing games can help teach business & leadership

Looking at how role-playing games and experiences can be used as business & management tools, to help develop and practice leadership and teamwork skills.
How role-playing games can be used as therapeutic tools

Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
How to use Role-playing experiences as an educational tool

Looking at how role-playing games and experiences can be used as educational tools, to help develop and practice interdisciplinary skills.
Gamification Europe Masterclass June 2018 – a reflection

In this piece I relate and recount some things I experienced and learned at Gamification Europe’s 2018 Masterclasses in London.
So, Gamification, are you a pile of ash or a phoenix?

So, I thought I’d write this short piece today on the term gamification, and whether it is dead, dying, rising, resurrecting or not even there…
Frostpunk – An analysis of emotional narrative engagement

Frostpunk is the latest game from developer 11bit Studios, where you are the leader of a small colony of survivors in a post-apocalyptic, ice age world.
Using games & play as a framework to combat a world of “averagisation”

Games & playful experiences can be used to combat a world where being average & standard are becoming the norm. Uniqueness & collabortaion is the goal.
Exploring avatars & identities in gamified environments
Avatars are an alternate or extended identity on the one we assign as our prime identity. Traditionally we would have various “masks” in our daily dealings.
