Frostpunk – An analysis of emotional narrative engagement

Frostpunk is the latest game from developer 11bit Studios, where you are the leader of a small colony of survivors in a post-apocalyptic, ice age world.
Weaving narratives together – engaging yourself & your group

The question of narrative & how to use it has been long-standing in the gaming and gamification community. How we create, remember & weave narratives.
Game Tools: The power of purpose & narrative to engage players

This week’s game tools; we come to our final set, those that revolve around purpose & the use of narrative to create context for your players.
Game tools: Belonging and its need for successfully engaging players

Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.
Game Tools: Using value and loss avoidance to engage players

In this part of the game tools series, we’ll be looking at value & loss avoidance. Please do check out any of the previous game tools blogs.
Game tools: Using mastery mechanics to engage your players

This week lets look at how mastery mechanics can help engage your players. The tools have been split into different aspects, but they all work together
Game tools: Using exploration and decision-making to engage players

In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.
Game Tools: Using randomness and the illusion of control

The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.
Using games & play as a framework to combat a world of “averagisation”

Games & playful experiences can be used to combat a world where being average & standard are becoming the norm. Uniqueness & collabortaion is the goal.
Exploring avatars & identities in gamified environments
Avatars are an alternate or extended identity on the one we assign as our prime identity. Traditionally we would have various “masks” in our daily dealings.
