Mastery, Challenges and Game-based learning

With the release of our book Press Start, I thought that this might be a good piece to give some insights on the chapter about Mastery.
Using feedback effectively in game-based learning

In this piece we explore what kinds of feedback there, how to set it up, giving feedback effectively and why it is important to always include it.
One day…

One day…
The immersive power of semiotic domains

The piece explore the immersive power of semiotic domains and how they engage players that enter them. Looking at the language and groups inherent to them.
Active interactions & visualizations to aid in learning and retention

You’ve likely heard of visualisation from self-help guru’s but it is a strong and proven tool and it can aid you to achieve a certain goal or outcome.
Suspension of disbelief in game-based experiences

Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.
The Silver Chalice

Randalf sat in what he called his home…
Relief

His leg was hurting muscle pains. He hadn’t used it like this for a long time…
Structures of choice in narratives in Gamification and games

The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.
On a hill

Two days had gone by, two long days
