Using feedback effectively in game-based learning

In this piece we explore what kinds of feedback there, how to set it up, giving feedback effectively and why it is important to always include it.
Structures of choice in narratives in Gamification and games

The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.
Event Gamification: A guide to what to consider

If you are thinking about organising an event for your company or a general topic then it may be worth considering gamifying it for greater engagement.
Why games should be difficult – Through the lens of Sekiro

Games should have a level of difficulty to allow for meaninful choices. In this piece we look at difficulty in games through the lens of the game Sekiro.
Dealing with fear & the unknown using ARG’s & RPG’s

In this piece we explore how the use of role-playing & alternate reality experiences can help with dealing & working through fear & the unknown.
Using ARG & Role-play to improve social skills & interactions

In this post we explore how the use of ARG’s and RPG’s allow people to safely practice social skills and social interactions in a safe environement.
ARG’s & LARP games to create accelerated collaboration

How ARG’s & LARP games can be used to create accelerated collaboration and community between strangers in at conferences, training programs and elsewhere.
Getting buy-in from the self-professed non-gamers

In this piece we look what you need to do be able to get as much buy-in as possible for your game experience from self-professed non-gamers.
Gamification in 2019 – What you should look out for!

For the first post of 2019 for æStranger, I’ll be joining in the look to see what trends and possibilities we should be looking out for in the coming year.
A look back at the year 2018 for æStranger

As we near the end of 2018, it may be worth doing a reflection on what 2018 was like before we start looking at what 2019 may hold for us.