Increasing your learner’s engagement in eLearning

Online learning has come to the forefront & for a lot of traditional educational models need to be re-examined in this new world order.
The Rise and Re-birth of the Anti-Goal

In this piece, we look at the concept of the anti-goal, how it allows you to break down a goal and develop a better strategy for that goal.
Setting the right mood in your gamified experiences

In this piece, we explore the features that you can utilise to set the right mood and promote immersion for your gamified experiences.
Gamification in 2020 – What you should expect

In this piece we look at what we can expect for Gamification, Game-based learning and Game-based solutions in the following year.
Reflections on Gamification Europe Conference 2019

In this piece I recount and reflect on my experiences at the 2019 Gamification Europe Conference, held in Berlin, Germany.
Belonging and why it’s important for your players

In this piece, we look at why the motivational lever of belonging is important you and your company and what interactions can strengthen it.
Mastery, Challenges and Game-based learning

With the release of our book Press Start, I thought that this might be a good piece to give some insights on the chapter about Mastery.
Using feedback effectively in game-based learning

In this piece we explore what kinds of feedback there, how to set it up, giving feedback effectively and why it is important to always include it.
The immersive power of semiotic domains

The piece explore the immersive power of semiotic domains and how they engage players that enter them. Looking at the language and groups inherent to them.
Active interactions & visualizations to aid in learning and retention

You’ve likely heard of visualisation from self-help guru’s but it is a strong and proven tool and it can aid you to achieve a certain goal or outcome.