Increasing your learner’s engagement in eLearning
Online learning has come to the forefront & for a lot of traditional educational models need to be re-examined in this new world order.
Online learning has come to the forefront & for a lot of traditional educational models need to be re-examined in this new world order.
In this piece, we look at the concept of the anti-goal, how it allows you to break down a goal and develop a better strategy for that goal.
In this piece, we explore the features that you can utilise to set the right mood and promote immersion for your gamified experiences.
In this piece we look at what we can expect for Gamification, Game-based learning and Game-based solutions in the following year.
In this piece I recount and reflect on my experiences at the 2019 Gamification Europe Conference, held in Berlin, Germany.
In this piece, we look at why the motivational lever of belonging is important you and your company and what interactions can strengthen it.
With the release of our book Press Start, I thought that this might be a good piece to give some insights on the chapter about Mastery.
In this piece we explore what kinds of feedback there, how to set it up, giving feedback effectively and why it is important to always include it.
The piece explore the immersive power of semiotic domains and how they engage players that enter them. Looking at the language and groups inherent to them.
You’ve likely heard of visualisation from self-help guru’s but it is a strong and proven tool and it can aid you to achieve a certain goal or outcome.
About
æStranger officially started in 2018, but has been around in some form for a few years. It is a platform to promote a mission to engage people through adventure and storytelling, to better learn and understand from each other.
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