Reflections on Gamification Europe Conference 2019
In this piece I recount and reflect on my experiences at the 2019 Gamification Europe Conference, held in Berlin, Germany.
Gamifying your networking experience
As with any conference, it’s an opportunity to learn from specialists and to meet new people, in other words, it’s time to network.
Belonging and why it’s important for your players
In this piece, we look at why the motivational lever of belonging is important you and your company and what interactions can strengthen it.
Mastery, Challenges and Game-based learning
With the release of our book Press Start, I thought that this might be a good piece to give some insights on the chapter about Mastery.
Using feedback effectively in game-based learning
In this piece we explore what kinds of feedback there, how to set it up, giving feedback effectively and why it is important to always include it.
Active interactions & visualizations to aid in learning and retention
You’ve likely heard of visualisation from self-help guru’s but it is a strong and proven tool and it can aid you to achieve a certain goal or outcome.
Suspension of disbelief in game-based experiences
Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.
Structures of choice in narratives in Gamification and games
The piece explores the various structures that can be used within gamification experiences and games, and how to use them and recognise them.
Event Gamification: A guide to what to consider
If you are thinking about organising an event for your company or a general topic then it may be worth considering gamifying it for greater engagement.
Organic player narrative and experience narratives
Knowing when to direct players and when to leave them alone is always tricky. In this piece we explore how using both is possibly the best overall method.