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The shadow of gamification
There have been articles on the dark side of gamification, why it’s a bad idea and so on. But we need to consider what good it can do.
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There have been articles on the dark side of gamification, why it’s a bad idea and so on. But we need to consider what good it can do.
In this weeks piece we explore how concepts in gamfiication, such as intrinsic motivation mechanics can help with overcoming imposter syndrome
In this piece, we look at the concept of the anti-goal, how it allows you to break down a goal and develop a better strategy for that goal.
In this piece, we look at what you will need to do in order to ensure that your team emerges effectively from the quarantine.
In this piece we look at how gaming and games are helping save the world, by people taking a healthy interest in gaming online with each other
In the piece, I look at how we can add fun to teams through ‘games’? Using gamification and in part with a focus on teams working remotely.
In this piece we look at how managers can go about creating a player journey to support their employees and teams when working remotely.
In this piece, we explore how to go about working remotely, what the benefits are & best practices, while adding a bit of gamification to it.
In this article we look at how design sprint methodologies can be used to develop a framework to help you with improving your life.
In this first piece, we explore the initial elements required to develop a plan to improve your life through gamified prototyping.
In this piece we explore the playtesting phase of when designing a gamified experience. We look at what questions you should focus and more.
In this piece we explore how to develop a customer experience strategy and how to go about gamifying the experience.
In this piece, we look at a brief overview & explore the required elements for effective user engagement in a gamified process & experience.
In this piece, we explore the features that you can utilise to set the right mood and promote immersion for your gamified experiences.
In this post we take a brief look at the process behind creating a gamification solution for you and your target audience.
In this piece we look at what we can expect for Gamification, Game-based learning and Game-based solutions in the following year.
With the release of our marketing gamification book Press Start, we felt it might be useful for people to know what the book is about.
In this piece I recount and reflect on my experiences at the 2019 Gamification Europe Conference, held in Berlin, Germany.
As with any conference, it’s an opportunity to learn from specialists and to meet new people, in other words, it’s time to network.
In this piece, we look at why the motivational lever of belonging is important you and your company and what interactions can strengthen it.
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Before you go and grab your copy of Press Start, would you like your free White Paper on how to better engage your audience and other bonuses?
Before you go and grab your copy of Press Start, would you like your free White Paper on how to better engage your audience and other bonuses?