Suspension of disbelief in game-based experiences
![Suspension of disbelief in game-based experiences](https://aestranger.com/wp-content/uploads/2019/08/suspension-of-disbelief-1024x580.jpg)
Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.
How role-playing games can be used as therapeutic tools
![role-playing-games-therapeutic-tools](https://aestranger.com/wp-content/uploads/2018/11/roleplay-1024x762.jpg)
Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.
Game Tools: The power of purpose & narrative to engage players
![game-tools-purpose-narrative](https://aestranger.com/wp-content/uploads/2018/12/purpose-1024x576.jpg)
This week’s game tools; we come to our final set, those that revolve around purpose & the use of narrative to create context for your players.
Game tools: Belonging and its need for successfully engaging players
![game-tools-belonging-engaging-players](https://aestranger.com/wp-content/uploads/2018/11/belonging-1024x537.jpg)
Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.
Game Tools: Using value and loss avoidance to engage players
![game-tools-value-loss-avoidance-engage-players](https://aestranger.com/wp-content/uploads/2018/11/value-loss-avoidance.jpeg)
In this part of the game tools series, we’ll be looking at value & loss avoidance. Please do check out any of the previous game tools blogs.
Game tools: Using mastery mechanics to engage your players
![game-tools-using-mastery-mechanics-to-engage-your-players](https://aestranger.com/wp-content/uploads/2018/12/mastery-1024x678.jpg)
This week lets look at how mastery mechanics can help engage your players. The tools have been split into different aspects, but they all work together
Game tools: Using exploration and decision-making to engage players
![game-tools-exploration-decision-making](https://aestranger.com/wp-content/uploads/2018/11/exploration_decision-1024x683.jpg)
In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.
Game Tools: Using randomness and the illusion of control
![game-tools-randomness-control](https://aestranger.com/wp-content/uploads/2018/11/randomness_luck-1024x683.jpg)
The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.
Gamifying life: How you can beat shyness & social anxiety
![gamifying-life-beating-shyness](https://aestranger.com/wp-content/uploads/2018/11/shyness-1024x699.jpg)
A great many people suffer from shyness & social anxiety. Perhaps using gamification to enable change in your life can help you overcome these challenges.
How consequences can positively motivate you and those around you
![consequences-can-positively-motivate](https://aestranger.com/wp-content/uploads/2018/11/consequences-and-motivation-1024x768.jpg)
Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.