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Category: Behavioural Pysch

Suspension of disbelief in game-based experiences

Suspension of disbelief in game-based experiences

Ever been in an experience and believed everything? That’s suspension of disbelief, buying into something so completely that all else is ignored.

How role-playing games can be used as therapeutic tools

role-playing-games-therapeutic-tools

Looking at how role-playing games and experiences can be used as therapeutic tools, to help develop and practice social skills and communication.

Game Tools: The power of purpose & narrative to engage players

game-tools-purpose-narrative

This week’s game tools; we come to our final set, those that revolve around purpose & the use of narrative to create context for your players.

Game tools: Belonging and its need for successfully engaging players

game-tools-belonging-engaging-players

Belonging and being part of something is one of the strongest motivators that you can use to engage your players in your game or the gamified environment.

Game Tools: Using value and loss avoidance to engage players

game-tools-value-loss-avoidance-engage-players

In this part of the game tools series, we’ll be looking at value & loss avoidance. Please do check out any of the previous game tools blogs.

Game tools: Using mastery mechanics to engage your players

game-tools-using-mastery-mechanics-to-engage-your-players

This week lets look at how mastery mechanics can help engage your players. The tools have been split into different aspects, but they all work together

Game tools: Using exploration and decision-making to engage players

game-tools-exploration-decision-making

In this piece we’ll have a look at exploration and decision-making, and how these can be used to engage your players in your game or gamified experience.

Game Tools: Using randomness and the illusion of control

game-tools-randomness-control

The first of these game tools is the usage of randomness or unpredictability in games and the illusion of control to keep players engaged.

Gamifying life: How you can beat shyness & social anxiety

gamifying-life-beating-shyness

A great many people suffer from shyness & social anxiety. Perhaps using gamification to enable change in your life can help you overcome these challenges.

How consequences can positively motivate you and those around you

consequences-can-positively-motivate

Consequences, as well as rewards, are great motivators, we need to remember this and remember to use both as effectively as we can.

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Before you go and grab your copy of Press Start, would you like your free White Paper on how to better engage your audience and other bonuses?

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No thanks, I'd rather just get my copy of the book.